Snood. A very simple puzzle game. Or should I say a very addictive puzzle game. At a first glance Snood could be construed as a child’s game. However, Snood overtime has become a staple in many colleges. Since it’s inception in 1996 Snood gameplay has not changed all that much.
Similarly, to Angry Birds. Snood first starts off with the launching of an individual Snood at randomly connecting Snoods hanging above in a ceiling fashion. The main objective is to connect three identical Snoods (Seven different types of Snoods). When three or more identical Snoods are connected that row of Snoods disappears as well as any other Snoods connected below. When Snoods are eliminated from game play the players score increases. However, with each Snood launched a Danger Meter on the right side of the screen increases. And when that Meter reaches the top all Snoods in the playing field drop down a level much like Space Invaders. In effect, when Snoods drop a level it makes it much more difficult for angle shots to be completed. With that said Snoods can be bounced off the wall to strategically place them among the remaining Snoods in the playing field. (The danger meter can be reduced by releasing Snoods).
The objective of Snood is simply: eliminate all Snoods before the Snood ceiling drops to its lowest level and turns all the Snoods to Skulls.
For such a simply concept Snood is highly addictive. Quite possibly because it is a mindless game that does not take up to much of your time. However, even though Snood lacks a thought process that say Chess demands, Snood still requires strategy and foresight to make your next move a Snood eliminating one. I recommend playing Snood if you want to kill some time and just relax.